Conway's game of life simulator made in SkeletonGL & C++ with a focus on performance
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README.org

CAS-SGL

CAS-SGL (short for 'Cellular Automata Simulator + SkeletonGL) is a high performance Conway's game of life simulator that allows for both custom and random universe seeding, seed saving and loading, as well as real time analysis of the current state of the simulated universe. It takes full advantage of modern rendering techniques to prevent the GPU from bottlenecking performance, as well as both VSYNC and unlocked FPS modes to keep it from hogging resources in weaker machines while taking full advantage of high tier processors in enthusiast builds.

It's also a bitchin' screensaver.

This program was made as an example application for the SkeletonGL rendering engine.

Previews

https://i.imgur.com/N7Cphpt.jpg https://i.imgur.com/kqUnUvR.gif https://i.imgur.com/RelhLVF.gif

Documentation, Installation & Troubleshooting

Visit the official project page at XENOBYTE.XYZ for documentation, installation instructions and troubleshooting.