# Author: XENOBYTE.XYZ # License: MIT License # Website: https://XENOBYTE.XYZ # SkeletonGL core files SRC= src/skeletonGL/window/SGL_Window.cpp \ src/skeletonGL/utility/SGL_AssetManager.cpp \ src/skeletonGL/utility/SGL_Utility.cpp \ src/skeletonGL/renderer/SGL_OpenGLManager.cpp \ src/skeletonGL/renderer/SGL_Shader.cpp \ src/skeletonGL/renderer/SGL_Texture.cpp \ src/skeletonGL/renderer/SGL_PostProcessor.cpp \ src/skeletonGL/renderer/SGL_Camera.cpp \ src/skeletonGL/renderer/SGL_Renderer.cpp OBJ = $(SRC:.cpp=.o) OUT = libsgl.a # include directories INCLUDES = $(shell pkg-config --cflags --libs --static sdl2) $(shell pkg-config --cflags --libs --static freetype2) $(shell pkg-config glew --cflags --libs --static) # C++ compiler flags (-g -O2 -Wall) CCFLAGS = -g -Wall -std=c++14 -fPIC # compiler CCC = clang # library paths LIBS = -lm -lstdc++ -pthread -lglut -lGL -lGLU -lGLEW -lfreetype -I/usr/local/include/SDL2 -lSDL2 # compile flags LDFLAGS = $(SGL_SPECIFIC) -g -fPIC .SUFFIXES: .cpp # default: dep $(OUT) .cpp.o: $(CCC) $(INCLUDES) $(CCFLAGS) -c $< -o $@ $(OUT): $(OBJ) ar rcs $(OUT) $(OBJ) # depend: dep # dep: # makedepend -- $(CFLAGS) -- $(INCLUDES) $(SRC) clean: rm -rf src/skeletonGL/*.o rm -rf src/skeletonGL/renderer/*.o rm -rf src/skeletonGL/window/*.o rm -rf src/skeletonGL/utility/*.o